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Showing posts from September, 2023

Closing a chapter.

My last post was so full of darkness, I hate to follow on with another sad article. Life does not always allow for happy moments interspersing the less happy. For countless years ( honestly, I can't count this time in the morning ) I have been engaged in a hobby project writing a fairly massive software library of routines for use in adventure and combat simulations I call Zulu. When I started the project way back whenever I did weeks of research trying to determine the " best " game engine to use. Factors like ease of use, rendering quality, support, and cost all were gathered, then ground in the number-cruncher to determine a winner. In the end, Unity3d was the clear winner. In the last two weeks Unity announced a series of changes to its Terms and Conditions including how it charges for applications built using Unity that put a huge burden on developers, especially the smaller groups.   Th